THE OPEN-SOURCE SHOWDOWN VOL. 01

AGENT ARENA

Eight sectors before sunrise.
One crew. A city worth fighting for.

8 STORY CHAPTERSTAG TEAM COMBAT100% RETRO
MIDNIGHT PROTOCOL / THE ROUTE TO DAWN

8 CHAPTERS · ONE CONTINUOUS STORY

AUTOMATIC CHECKPOINTS

Story → fight → win → next chapter. Lose a fight? Retry that chapter. Cleared levels stay unlocked.

WAITING FOR CHALLENGERS
STAGE 01NEON ROOFTOP
ARCADE SYSTEM / 026
P1HERMESTEKNIUM
100 / 100 HP
SPECIAL
READY
TIME120TAG TEAM
PETEROPENCLAWCPU
100 / 100 HP
SPECIAL
READY
16 FIGHTERS · BUILD YOUR CREW
A RETRO STORY CAMPAIGN

HERMESVSOPENCLAW

Eight chapters. New places. Bring back tomorrow.

CPU LEVEL
YOU / HERMES ✦ OPENCLAW / COMPUTER
Play with a keyboard or a gamepad.
OpenClaw fights automatically.
↳ A good teammate knows when to tag out.

BUILD YOUR CREW13 HERMES PICKS. THREE FIGHTERS. YOUR CALL.

ARENA
YOUR STARTING THREE

Pick a slot, then a fighter below. Slot 01 leads. Q tags your teammates.

P1 / HERMES + NRCU123MIKEYD + FLOWNIUM HAVE ENTERED THE ARENA.
CPU / OPENCLAW CREWTHE LOBSTER BITES BACK.
PLAYER 1HERMES CREW
WASDMOVE / JUMP
S TO BLOCK
FPUNCH
GKICK
HSPECIAL
QTAG
CPU
OPENCLAW PLAYS AUTOMATICALLY

NORMAL A balanced rival. Blocks, specials, and smart tags.

Change the difficulty before starting. No second player needed.
THE FIELD MANUAL

LET’S FIGHT.

You control Hermes. The computer controls OpenClaw. Choose Easy, Normal, or Hard, then play eight story chapters with eight locations, or jump into a quick fight.

Each chapter starts with a story scene. Win to unlock the next level. Losing retries the current level. Checkpoints save automatically, so Continue Story resumes your latest unlocked chapter. Click a cleared stop on the route map to replay it. Early duels lead into two-guardian fights and the final three-guardian battles. When time runs out, the higher percentage of crew health wins.

01 / BUILD YOUR SQUAD

Pick one of the three squad slots, then click any Hermes or NRCU fighter below. Slot 01 enters first. Picking a teammate already in your squad swaps their positions. Every guest is ready to play.

02 / MAKE YOUR MOVE

Move close to punch or kick. Jump over projectiles. Hold your block key to reduce damage — watch your guard meter.

03 / USE YOUR SPECIAL

Each agent has a signature move. Try 123mikeyd’s Patch Punch or Flownium’s Flow Surge. The special meter recharges as you fight. A full meter means you’re ready.

04 / TAG YOUR CREW

Swap to your next living teammate with Q. Benched agents recover a little health. Tags have a short cooldown.

P1 WASD · F punch · G kick · H special · Q tag

OPENCLAW Automatic CPU opponent. Set its difficulty in the lobby.

GAMEPADS D-pad / stick move · A jump · X punch · Y kick · B special · LB block · RB tag. One controller is enough.

FULLSCREEN Use ⛶ in the arena to fill the window. Use the same button to exit.

ESC pause · M sound · ENTER start / rematch

NRCU character models and guest portraits: NRCU Platform Fighter by 123mikeyd ↗. Teknium, TurboFit/Sovthpaw and Witcheer use the native models from the Hermes Community Care Package ↗, rendered as animated sprites. Models created with Meshy; source selection, edits and rig work by Mike and collaborators. Doge Man keeps his existing model and portrait. Source VS portrait credits include Arts Bro. TurboFit is Sovthpaw’s NRCU alter ego.
OpenClaw lineup: Peter Steinberger, Shadow, and Vincent Koc. Team reference ↗
Teknium reference: public profile ↗. Nous girl: official Hermes artwork ↗. Sovthpaw card: your reference.
123mikeyd and Flownium use original arcade designs. The campaign and moves are imaginative interpretations.